Cette extension pour Combat Commander: Europe se rajoute au jeu de base. Elle contient trois nouvelles nationalités: la France, l’Italie et l’Angleterre avec leurs propres paquets de 72 cartes de destinées. Elle vous permettra de jouer 12 nouveaux scénarios historiques mettant en scène ces pays. Vous trouverez également 12 nouvelles cartes pour jouer vos affrontements.
Combat Commander: Volume II - Mediterranean (or "CC:M") is the sequel to Combat Commander: Volume I - Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:
Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors
This second game in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.
FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelyhood of surrender for broken Italian units; quality Orders, Actions, and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following:
12 new historical scenarios, each one including at least one of the three new nationalities.
An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Replayability value for Combat Commander gets even better with this new addition to the family.
A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.
Additional designer's notes and play hints.
Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.
NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.
352 x large counters (5/8")
140 x small counters (1/2")
216 x 2.5 x 3.5 cards
6 x 2-sided 17 x 22 maps (twelve maps in total)
3 x 2-sided player aid cards
1 x 32-page Playbook
TIME SCALE several minutes per turn
MAP SCALE 30 meters per hex
UNIT SCALE Squads, Fire Teams, and Leaders
NUMBER OF PLAYERS Two