Superhumans used to keep the world in balance. A small but elite class of heroes and villains wielded power like modern gods, but their greatest legacy was to create a status quo where no one else would threaten their position. They thought it was better to accept a flawed world than risk destruction by changing too much. No longer. Their secrets have spilled out.
The next generation of heroes and villains to appear were not government, corporate, or criminally backed soldiers. They were amateurs in the purest sense of the word. They had no fear of experimenting with the new discoveries, had no hesitation with altering themselves and had no shame in proving that they had learned how to become more than human. Most of all, no one thought these amateurs would share what they had learned. They did. The secrets of gaining superpowers began to spread among the fringes of society.
Where once there were a few, now there are many. The superhumans of today are not enforcers of an old status quo. They want to change the world in ways that can’t be easily categorized as good or evil. They are visionaries, madmen, idealists, fanatics, heroes, villains, and base raiders. Join their ranks. Change yourself. Change the world.
Base Raiders will use the FATE RPG system (Spirit of the Century, Dresden Files, Kerberos Club) and offer several new features like:
•A Base Creation System to easily generate unique and exciting bases to raid. A base can be the setting for an adventure or the goal itself. Create traps, populate the base with guards and throw in competing base raiders!
• A Superpowers System that allows characters to add, change, or remove powers. You may find ways to give yourself more powers, but how will they interact with your existing ones?
• A Goals System so your character can change the world. Instead of advancing your character after an adventure, you can invest in a goal that will affect the game world in some way. Perhaps you want to reduce crime in your home city or build a secret base of your own. This gives your character something to work for, other than personal power.