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4862 CLASH OF WILLS: SHILOH 1862


CLASH OF WILLS: SHILOH 1862 est un jeu de martin wallace durant la guerre civile américaine les 6-7 avril 1862.Joueurs: 2A partir de 10 ansDurée: 110 minutes environDescription éditeur en anglais:It is near dawn on April 6th, 1862. The first major clash of arms in the western theater of the ...

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Caractéristiques
Fabricant :MAYFAIR GAMES
Etat : NEUF
Année de parution : 2012
Langue : ANGLAIS
Description

CLASH OF WILLS: SHILOH 1862 est un jeu de martin wallace durant la guerre civile américaine les 6-7 avril 1862.

Joueurs: 2
A partir de 10 ans
Durée: 110 minutes environ


Description éditeur en anglais:

It is near dawn on April 6th, 1862. The first major clash of arms in the western theater of the American Civil War is about to commence! You and your opponent each control one of the opposing armies. As the Confederate player, you open the battle with a devastating surprise attack on the Union camps around Shiloh church. If you can route the disorganized blue coats and take Pittsburg Landing before reinforcements arrives, you can deal a potentially fatal blow to the invading Yankees. As the Union player you must survive the initial onslaught and hold back the advancing rebels on the first day of battle. Then, the next day, you can deploy your full forces to crush this latest threat to the survival of the United States. Whose will prevails?
Components
•• 4-fold, full-color mounted mapboard
•• 2 decks of Command Action Cards
•• 2 Order Cards
•• 12 dice (6 blue and 6 grey)
•• 2 die-cut counter sheets
•-44 Infantry Units (25 Union, 17 Confederate, 2 optional)
•-7 Cavalry Units (2 Union, 1 Confederate, 4 optional)
•-9 Veteran Infantry Units (5 Union, 4 Confederate)
•-2 Veteran Cavalry Units (2 Confederate)
•-4 Leaders (2 Union, 2 Confederate)
•-2 Order Displays (1 Union, 1 Confederate)
•-2 Gunboat Markers
•• Full-color rules
*note: Clash of Wills™ is the perfect way for 2 players to swiftly and casually explore military strategy in the first land battle of the American Civil War. It tells a rich story without requiring a lot of time or complicated rules. You can finish a game in ≈45 minutes. Dice and action cards determine flexible command opportunities.
•Designers: S. Coleman Charlton, Martin Wallace

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