HERO SYSTEM rulebook.
Every character has to walk, run, swim, or fly at some point. But some characters specialize in movement - they're incredibly fast, able to run at hypervelocity and do things in the blink of an eye that take other characters hours, or they can move in ways other characters in the campaign can't. The Ultimate Speedster is your guide to creating and playing movement-based characters and powers in the HERO System.
a discussion of the various types of speedsters and how to create them using the HERO System rules
a review of Movement Powers such as Running, Teleportation, Flight, and Swimming, with advanced and expanded rules for each
a Speedster Powers chapter with over 300 pre-built speedster abilities, most with options so you can easily customize them to suit the character you have in mind
a genre-by-genre review of speedsters with sample character for each type of campaign
the HERO System Movement Companion, a detailed look at how movement works in the HERO System and how you can alter those rules to change or improve you game (including rules for Segmented Movement and Uncontrolled Movement)
Adventures At Top Speed, a section on campaigning with and GMing for speedsters, including detailed rules for the Speed Zone—the "world" speedster enter when they're moving so quickly other characters seem to be standing still
Shift your game into high gear with The Ultimate Speedster!