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CODENAMES: PICTURES VO


CODENAMES est un partygame de mémoire. Description éditeur : We are pleased to officially announce our first game for 2016 – Codenames: Pictures. This is a follow up to Codenames – our best-selling, Golden Geek Award and Spiel des Jahres winning 2015 title. Codenames: Pictures uses similar mechanics to the ...

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  • 17.60€
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Caractéristiques
Fabricant :CZECH BOARD GAMES
Etat : NEUF
Mécanismes : enquetes - memoire
Auteurs : vlaada chvátil
Age minimum : 14
Année de parution : 2016
Langue : ANGLAIS
Durée de jeu : 15
Nombre de joueurs minimum : 2
Nombre de joueurs maximum : 8
Description

CODENAMES est un partygame de mémoire.

Description éditeur :

We are pleased to officially announce our first game for 2016 – Codenames: Pictures. This is a follow up to Codenames – our best-selling, Golden Geek Award and Spiel des Jahres winning 2015 title.

Codenames: Pictures uses similar mechanics to the original game, but with a few differences:
There are nicely drawn pictures instead of words.
The grid is 5 × 4, instead of the original 5 × 5.
The rules for valid clues are simpler.
Each agent now has its own individual image underlining the spy theme.

The 280 black-gray-white pictures have been carefully picked and designed for interesting game play. The pictures usually contain two or more elements that create witty combinations, tell interesting stories, leave some space for imagination, while still being relatively simple for good playability. They are the work of great artists like Tomáš Ku?erovský (Codenames, Galaxy Trucker), David Cochard (Alchemists, Dungeon Petz), and others.

As a bonus for this event, you will get five additional agent and bystander tiles, enabling you to play with the original Codenames grids.

What are these strange symbols on the map? They are coded locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!

Both teams race to contact all their agents, but only one team can win.

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