London. Winter. 1963.
It is a year since the Cold War went hot. And this was not just a nuclear war. Far more sinister, darker weapons were deployed from the shadows. Survival and re-building are all that matter now. But human nature and tragic circumstances mean that everyone has their own ambitions.
...A Government desperate to hold on to what remains of the country.
...Military forces who wish to expand their power and influence.
...Frightened and brutalised refugees who simply want a place to call home.
Into this maelstrom steps the Special Situations Group, a motley band of men and women tasked with the jobs too dirty or dangerous for anyone else.
This is Hot War: A game of friends, enemies, secrets and consequences in the aftermath.
This alternative history/horror game for three or more participants has players dealing with life a year after the apocalypse. You'll confront hidden agendas, sinister factional machinations and see the changes in relations with friends and enemies.
Hot War allows both short term and campaign play, with a system that allows the group to work out exactly the kind of game they want to play amongst the wreckage of 1960s London.
Hot War features:
Complete rules that support intriguing, exciting play where everyone round the table gets to contribute to an evolving story.
Loads of great advice on setting up, facilitating, and playing Hot War games.
A vibrant setting, brought alive by in-game artefacts, art, photographs, and visual media.
Tons of online support, including a continually evolving mediography and list of useful links.
Size: 204pp, 5.5" x 8.5" digest size
Interior Art: B&W
Author: Malcolm Craig