In the tales told in Terrinoth, there is a legendary land, a place long lost. It is as much a dream as it is an actual time and place. Many have attempted to find it once more, but like a mirage in the desert, it has forever eluded them, remaining tantalizingly on the horizon. It is a harsh place of blowing sands and dangerous creatures, of beautiful cities and alien magics. It is the land of Al–Kalim!
In this expansion to the Runebound fantasy adventure board game, you play a brave explorer who has found the key to this hidden place. Now the only question that remains is whether you will forge your own entry in the Ninety-Nine Tales of Al–Kalim, or whether you too will be buried by the sands of time and obscurity.
The Sands of Al–Kalim is an expansion for the Runebound Second Edition board game, and you will need the base Runebound game in order to play this expansion. The Sands of Al–Kalim is suitable for two to six players.
As much a part of the land of Al–Kalim as its desert dunes and lovely oases is the collection of stories and legends known as the Ninety-Nine Tales of Al–Kalim. These tales are interwoven throughout the culture, religion, and history of the land, and no bard or sage can say how much is true and how much is fact. The heroes of these tales, known simply as the Immortals, have been granted eternal life. So long as their stories continue to be told, they will watch over the land as near-deities. Once in every generation, according to the 99th tale in the collection, a group of outsiders will find their way into this mystic land. From this courageous group, one and one alone will have an opportunity to become a legend himself, adding the 100th tale and becoming one of the Immortals.
The Sands of Al–Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, in this adventure, you tell the story! The heroes of every great tale have something in common: They all face a legendary challenge. Along the way, some find mystical locales, and some benefit from the aid of a courageous companion or a mighty mount. Others recover forgotten runes or acquire magical artifacts! Which path will you follow? What will the elements of your tale be? That is something only you can tell.