Operation Dauntless is a moderately complex wargame that covers the actions of the British 49th Infantry Division a.k.a "The Polar Bears" near Caen during Operation Martlet (called Operation Dauntless by the British at the time of the battle). Opposing these lads are elements of the 12th SS Panzer Division "Hitlerjugend" (Hitler Youth) and Panzer Lehr- elite panzergrenadier units. The goal of the British division is to seize the town of Fontenay, then press onward to secure the high ground near Rauray in time for the impending Operation Epsom, to be launched the next morning.
The game by designer Mark Mokszycki uses the same system as Red Winter, his game on the Battle of Tolvajärvi from the Russo-Finnish Winter War of 1939. The scale and key mechanics of Operation Dauntless are the same as Red Winter. Proposed future games in the series include Red Winter 2: The Battle of Ägläjärvi, Guadalcanal Land Battles, Scottish Corridor: The Battle for Cheux, and the Breaking the Panzers expansion for Operation Dauntless, covering the German counterattack at Point 110 (all are working titles and subject to change).
The scale is grand tactical- 90 minutes per game turn, 425 yards per hex, and mostly company sized infantry units with platoon sized armor units. Gone are the Winter War specific rules such as ski movement and night raids, and in their place we have a more detailed armor/anti-tank subsystem. There are lots of tanks on both sides in this one!
Special rules for Operation Dauntless include: British creeping barrages, hidden German unit setup, the 12th SS Fanatical Defense Table, British sabot ammo, assault guns, combat engineers, troop transport, British air strikes, British "funny" tanks (including the dreaded bunker-busting Churchill AVREs with their 290mm "Spigot" mortars, Sherman Crabs, and the flame-throwing Crocodiles), infantry anti-tank weapons, German ammo shortage, and abstracted effects of the immense British opening barrage by 250 artillery and naval guns.
Optional rules include: minefields, mine removal, Luftwaffe nuisance raids (night bombings), inaccurate German rocket artillery (the infamous Nebelwerfers), German signal platoons, and rules for linking chronological scenarios into a single "mega-campaign."
Operation Dauntless was designed for 2 players, but works very well solitaire.
Three sheets of 5/8" counters
One 22"x34" mapsheet
Turn Track card/ 2 Player Aid Cards
Optional Rules Player Aid Card
Three 6-sided/Three 10-sided dice
2 Reinforcement Cards
2 Getting Started Cards
Campaign Setup Card