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AG1332 FAIRYTALE GLOOM CARD GAME


FAIRYTALE GLOOM est un petit jeu de cartes.Dans ce jeu, vous controlez le destin de protagonistes tirés des contes. Les cartes transparentes se superposent pour provoquer des effets particuliers.Description en anglais:   The Game of Inauspicious Incidents and Grave Consequences A fairytale toad in a prince's crownLet's face it: Fairy tales ...

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  • 24.20€
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Caractéristiques
Fabricant :ATLAS GAMES
Etat : NEUF
Mécanismes : aventures
Age minimum : 13
Année de parution : 2015
Langue : ANGLAIS
Durée de jeu : 60
Nombre de joueurs minimum : 2
Nombre de joueurs maximum : 5
(cartes) quantité : 110
(cartes) largeur en mm : 63
(cartes) hauteur en mm : 88
Description

FAIRYTALE GLOOM est un petit jeu de cartes.

Dans ce jeu, vous controlez le destin de protagonistes tirés des contes. Les cartes transparentes se superposent pour provoquer des effets particuliers.

Description en anglais:

 

The Game of Inauspicious Incidents and Grave Consequences

A fairytale toad in a prince's crownLet's face it: Fairy tales are awful. Wolves and old women eat children, giants fall from the sky, and even young girls break-and-enter to steal porridge from unsuspecting families.

In Fairytale Gloom, custom collections of fairy tale characters like Jack, Gretel, Puss in Boots, and Little Red Riding Hood do their best to stay happy, but circumstances conspire to rain woe on their sad, benighted heads.

These heroes become beasts, give up on Grandma, and cry wolf once too often. Even though they look into magic mirrors and kill golden geese, most end their days living in giant shoes… or worse.

Eventually, enough Unhappy Endings come to pass that the game ends. And then? The most miserable collection of characters wins.

Fairytale Gloom is a stand-alone game that's also compatible with all existing Gloom core games and expansions.

Product Image
In Fairytale Gloom…
Each player chooses their own collection of fairy tale protagonists.
Modifiers add or subtract points. You could play "Dwelt With Some Dwarfs" on "Rapunzel," for example.
Unhappy Endings lock in points for good or ill. Perhaps "Goldilocks" "Cried Wolf Once Too Often."
It's all about storytelling: Players weave tales around what comes to pass. What happened, exactly, when "Joe the Giant" "Married a Murderer?"
With transparent cards, the points you can see are the points in play — it's that simple!

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